Wednesday, April 14, 2010

People do know Sony never claimed the TA ...

http://au.youtube.com/watch?v=AZbOF9QC--oSony's Jack Tretton was talking about Ted's game..as in Ted Price from insomiac the dude behind RESISTANCE. The interviewer said other demos including KZ2. Obviously the interviewer was focussed on KZ2 but killzone was a trailer not a demo. Jack was talking about RFOM and the real gameplay..pure and simple.after he says its all realtime gameplay he follows with ''thats what ted wanted everyone to understand, its all gameplay''People do know Sony never claimed the TA ...
I know.People do know Sony never claimed the TA ...
its more like SONY wanted people to mistake it for gameplay..since they said nothing. Same goes for the motorstorm trailer and one or two other target renders they used at that E3. but they didn't say it.
When the lights at Monday's PlayStation 3 demo came up, the audience members picked up their jaws off the floor...and began wagging their tongues. Like a game version of the Kennedy assassination, the audience quickly split into two camps: Those who thought the demo was prerendered, making it essentially computer animation, and those who thought it was rendered in real time, which means it would be close, graphically, to actual gameplay. The fires of speculation were fueled further by the ambiguous comments of Jan-Bart Van Beek, game director of the PS3 Killzone at Guerrilla Games, to the official PlayStation UK site.''It's basically a representation of the look and feel of the game we're trying to make,'' he said. Then a post on the Eurogamer forums laid out a tantalizing conspiracy: Axis Animation, the same Scottish computer animation company that made a cinematic for the first Killzone, had been working on the E3 demo for months as straight-up CG. So how does Sony respond to the allegations? Far from being evasive, it met them head-on. ''Yes, it is real time,'' a rep told GameSpot.Sony after E3 2005.
Kaz said it. Not jack T.
[QUOTE=''SpruceCaboose''] When the lights at Monday's PlayStation 3 demo came up, the audience members picked up their jaws off the floor...and began wagging their tongues. Like a game version of the Kennedy assassination, the audience quickly split into two camps: Those who thought the demo was prerendered, making it essentially computer animation, and those who thought it was rendered in real time, which means it would be close, graphically, to actual gameplay. The fires of speculation were fueled further by the ambiguous comments of Jan-Bart Van Beek, game director of the PS3 Killzone at Guerrilla Games, to the official PlayStation UK site.''It's basically a representation of the look and feel of the game we're trying to make,'' he said. Then a post on the Eurogamer forums laid out a tantalizing conspiracy: Axis Animation, the same Scottish computer animation company that made a cinematic for the first Killzone, had been working on the E3 demo for months as straight-up CG. So how does Sony respond to the allegations? Far from being evasive, it met them head-on. ''Yes, it is real time,'' a rep told GameSpot.Sony after E3 2005.[/QUOTE] nice info right there.
[QUOTE=''SpruceCaboose'']When the lights at Monday's PlayStation 3 demo came up, the audience members picked up their jaws off the floor...and began wagging their tongues. Like a game version of the Kennedy assassination, the audience quickly split into two camps: Those who thought the demo was prerendered, making it essentially computer animation, and those who thought it was rendered in real time, which means it would be close, graphically, to actual gameplay. The fires of speculation were fueled further by the ambiguous comments of Jan-Bart Van Beek, game director of the PS3 Killzone at Guerrilla Games, to the official PlayStation UK site.''It's basically a representation of the look and feel of the game we're trying to make,'' he said. Then a post on the Eurogamer forums laid out a tantalizing conspiracy: Axis Animation, the same Scottish computer animation company that made a cinematic for the first Killzone, had been working on the E3 demo for months as straight-up CG. So how does Sony respond to the allegations? Far from being evasive, it met them head-on. ''Yes, it is real time,'' a rep told GameSpot.Sony after E3 2005.[/QUOTE]Link and who was the rep?

i'm just going by this vid interview, had no idea there was more.
http://www.gamespot.com/ps3/action/killzone2/news.html?sid=6126204There is your link. Sony sure did claim it was real E3 2005.
[QUOTE=''SpruceCaboose'']http://www.gamespot.com/ps3/action/killzone2/news.html?sid=6126204There is your link. Sony sure did claim it was real E3 2005.[/QUOTE]are u sure that comment wasn't taken or refered to the Jack Tretton interview? i think it was.
[QUOTE=''Eyezonmii''][QUOTE=''SpruceCaboose'']http://www.gamespot.com/ps3/action/killzone2/news.html?sid=6126204There is your link. Sony sure did claim it was real E3 2005.[/QUOTE]are u sure that comment wasn't taken or refered to the Jack Tretton interview? i think it was. [/QUOTE]Whatever it was, it was done in May 2005. They backtracked since then, but when it was shown, it was called real time.
[QUOTE=''SpruceCaboose'']When the lights at Monday's PlayStation 3 demo came up, the audience members picked up their jaws off the floor...and began wagging their tongues. Like a game version of the Kennedy assassination, the audience quickly split into two camps: Those who thought the demo was prerendered, making it essentially computer animation, and those who thought it was rendered in real time, which means it would be close, graphically, to actual gameplay. The fires of speculation were fueled further by the ambiguous comments of Jan-Bart Van Beek, game director of the PS3 Killzone at Guerrilla Games, to the official PlayStation UK site.''It's basically a representation of the look and feel of the game we're trying to make,'' he said. Then a post on the Eurogamer forums laid out a tantalizing conspiracy: Axis Animation, the same Scottish computer animation company that made a cinematic for the first Killzone, had been working on the E3 demo for months as straight-up CG. So how does Sony respond to the allegations? Far from being evasive, it met them head-on. ''Yes, it is real time,'' a rep told GameSpot.Sony after E3 2005.[/QUOTE]Ouch for the TC:lol:
[QUOTE=''Eyezonmii'']its more like SONY wanted people to mistake it for gameplay..since they said nothing. [/QUOTE] And what is your point? This is a very very very common tactic in all of business. Show something, but don't claim it one way or the other.You ever look at the pictures of burger on the McDonald's menu? Those are doctored photos, but they never claim they are or that they aren't, yet the real product you get is a sloppily done burger thrown together.
Who cares? It was 3 years ago and frankly anyone that fell for it is silly. Sony are the masters of using pre rendered footage in their trailers. Basically unless you see a HUD, assume it's bull.
TC you're owned./thread.
I don't know what you are trying to prove but the interviewer asked if it was all real and trenton said yes, so he lied.
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