Saturday, April 10, 2010

Factor 5 says wii can do bump mapping no ...

[URL=http://wii.ign.com/articles/762/762984p1.html]http://wii.ign.com/articles/762/762984p1.html[/URL]

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Factor 5 says wii can do bump mapping no ...
old we already knew wii can do bump mapping and normal mapping form Komi Factor 5 says wii can do bump mapping no ...
[QUOTE=''wavebrid'']old we already knew wii can do bump mapping and normal mapping form Komi [/QUOTE]



exactly.

/thread
good post
Obviously, Rogue Leader had bump mapping.  And it was a launch game. 

And Dewy's Adventure has normal mapping.

But it didnt have normal mapping everywhere, only the boss skins.



That means you won't see many games using them, it takes too much work
Nintendo hasn't released the specs on the Wii because it doesn't have the raw horsepower, but from what I hear the GPU is pretty up to date as far as architecture and features.
[This message was deleted at the request of the original poster]
[QUOTE=''jessmo30_basic''][URL=http://wii.ign.com/articles/762/762984p1.html]http://wii.ign.com/articles/762/762984p1.html[/URL]

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[/QUOTE]Of course it can, but at what resolution size can it be done at. Thing's like normal mapping are just texture's and the game engine read's them as shader's and output's the effect.
great.. who cares.
Didn't they say literally the exact same thing about Gamecube?
[QUOTE=''flamingschmoes2'']But it didnt have normal mapping everywhere, only the boss skins. That means you won't see many games using them, it takes too much work[/QUOTE]It doesn't take too much work to make it, but rather it's really about managing resources and whether the resources would best be spent elsewhere.

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